Work with the studio

Five things,done properly.

Software, music, design, and the video work the studio was built on — handled by one person, which is why they fit together instead of being handed between departments.

01

Software development

Apps, tools and games — built and shipped.

Desktop and browser software, built end to end by one person who also does the art and the audio. That combination is the point: creative tools get designed by someone who uses them, and games arrive with their own soundtrack.

See it working

Twelve original games, running in your browser right now — not screenshots.

Play the Arcade

What you get

  • Desktop applications (Windows)
  • Browser-based tools that run without an account
  • Games — browser or native
  • Audio and creative tooling
  • Prototypes for a pitch or a proof of concept

What it costs

Quoted per project after a short conversation about scope. What moves the number:

  • Scope — one tool, or an application with a roadmap
  • Platform — browser, desktop, or both
  • Whether it ships to a store, and who maintains it after
Get a quote

02

Music & scoring

Original score for film and games first — TV and social too.

Original music written to picture, to a brief, or to a world. Game scoring gets the treatment it needs — loopable cues, stems that layer, and music that survives being cut into by the player rather than the editor.

See it working

A drum machine, a synth and a song editor — built here, and used here.

Open the Music Sandbox

What you get

  • Original score written to picture
  • Loopable game cues and adaptive stems
  • Theme and identity music
  • Short-form beds for social
  • Delivered as stems, not just a stereo bounce

What it costs

Quoted per project. Licensing is agreed in writing before a note is written. What moves the number:

  • Minutes of finished music, and how many distinct cues
  • Live instrumentation versus programmed
  • Licence — where it runs, for how long, and how exclusively
Get a quote

03

Graphic design & animation

Identity, artwork and motion.

Design that moves when it needs to. Logos and key art through to title sequences and full 3D animation, with the 2D and 3D sides handled by the same pair of hands so the still and the moving version never drift apart.

See it working

A two-storey exhibition hall, modelled and lit here, explorable in 3D.

Walk the Gallery

What you get

  • Logos, identity and brand marks
  • Key art, covers and thumbnails
  • 2D motion graphics and title sequences
  • 3D modelling, lighting and animation
  • Animated logo stings and openers

What it costs

Quoted per project. Single assets can be flat-rated. What moves the number:

  • Number of finished assets, and how many directions explored first
  • 2D or 3D — and whether anything needs to be modelled from scratch
  • Seconds of animation, which is the real cost driver in motion work
Get a quote

04

Video editing

Cut, colour, sound, finish.

The line the studio started on, and it is not going anywhere. Footage in, finished video out — with the colour and the sound treated as part of the edit rather than something bolted on at the end.

See it working

Finished work, playing in the manor's own screening room.

Visit the Theatre

What you get

  • Story-led editing from your rushes
  • Colour correction and grading
  • Audio cleanup, mix and sound design
  • Captions, titles and motion graphics
  • Multi-aspect exports for every platform

What it costs

From $150

Three published packages, $150 to $3,500+ per video, bookable directly.

See the packages

05

Music video production

Post, effects and animation for artists.

Music videos built in post. Bring footage and I will cut, grade and build effects over it — or skip the camera entirely and go animated, which is often the better answer for an independent budget anyway.

I don't run a camera crew. If your track needs a shoot, I'll help you find a crew to work alongside — and I take it from the moment the footage lands.

See it working

Finished work, playing in the manor's own screening room.

Visit the Theatre

What you get

  • Edit, grade and finish from your footage
  • VFX and compositing
  • Fully animated videos, 2D or 3D
  • Lyric videos and visualisers
  • Performance-sync and beat-cut editing

What it costs

Quoted per project. Animated videos are scoped by the second, not the minute. What moves the number:

  • Shot footage versus fully animated — animation is priced by the second
  • Effects load, and how much needs tracking or rotoscoping
  • Whether the track also needs scoring or a remix
Get a quote

Not sure which one you need?

Most projects turn out to be two or three of these at once — a game that needs a score, a video that needs animation. Tell me what you are making and I will work out what it takes.